Hey Internet, we have a real trailer for Deepworld now! Watch me struggle to explain the whole game in about a minute and a half of gameplay footage (not including the silent-movie intro. That’s all faked. Although we would love to put a realtime silent-movie filter in the actual game…)
Lately I’ve found myself in one of my recurring creative phases where I have a huge surplus of ideas, but a major deficit of focus and time. So rather than picking a project and sticking to it until it’s done, I fiddle around, create prototypes and concepts, and end up accomplishing very little. I think most creatively-oriented people know exactly what I’m talking about.
On the plus side, rough concepts are precisely why I started doing This Might Be a Thing. So here’s a thing that might be a thing:
I’ve been wanting to try some serious pixel art, even if indie games are practically choking with it at this point. I’m pretty happy with the results. The game I have in mind would be sort of a Metroidvania exploration-heavy platformer with a lot of swimming involved. Maybe there would be building and crafting too? It’s a pretty vague idea at the moment.
Deepworld is taking up most of my time for game creation at the moment, so any other projects are going to have to wait – but that’s OK, since Deepworld is getting pretty awesome. You can buy it for Mac right now, and the iOS beta will be starting shortly…
Hi everyone, I’m going to leave this post up as an open thread for any questions, comments or issues you have using ALPACA. I can’t always answer questions immediately but I’ll do my best to respond promptly. Have at it!