May 16th, 2011
Click here for part 1 of the Create your First ALPACA Tutorial
Now that we’ve created our first room, let’s add a second one. Really, this will be the other side of the same room, but since ALPACA doesn’t allow for scrolling backgrounds yet, this is our best way to make the environment feel a bit more expansive.
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May 5th, 2011
Click here for part 1 of the Create your First ALPACA Tutorial
OK, we’ve created a new player character, so a big chunk of our work is already done. Now we need an appropriate environment for the game, something a little nicer than the default orange plain of nothingness. How about a futuristic-looking space station? We’ll go with the clean white THX-1138 look, because it’s cool, and more importantly, it’s easy to draw.
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May 3rd, 2011
Since my wall-o’-text documentation for ALPACA is probably not the friendliest introduction to the engine, I figured I would do a quick tutorial series showing how you can make a simple one-puzzle game using the engine. I’ll try to incorporate as many of ALPACA’s features as I can while still keeping things easy and accessible.
We’ll base this game around that adventure game puzzle you may remember as “basically every adventure game puzzle ever” – finding a key and using it to open a door.
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March 22nd, 2011
Welcome to This Might Be A Thing, my new series in which I post small snippets of my more grandiose project ideas. I feel like getting at least one element of them out in the world will help me actually complete one of the damn things sometime. This thing that might be a thing is from a steampunk graphic novel I’m developing.

February 27th, 2011
As I explained in my last Minecraft diary entry, trying to keep a day-by-day account of my adventures in blockyland didn’t really pan out. Now I’ve spent so much time in my game world that I’ve started thinking of it more as a series of projects than as a simulated day-to-day existence. My latest project is a Rapture-style underwater arboretum that I’ve cleverly named “Atlantis Arboretum.”
 If the Flintstones designed a boat...
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I'm an author, artist, animator, and a-game a-designer, depending on what day it is. These, dear Internet, are my ramblings.
Visit my home page at QuinnStephens.com.
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